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	<title>Comments on: Games as Art</title>
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		<title>By: terminusest13</title>
		<link>http://terminusest13.wordpress.com/2008/10/23/games-as-art/#comment-43</link>
		<dc:creator>terminusest13</dc:creator>
		<pubDate>Sun, 01 Mar 2009 22:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://terminusest13.wordpress.com/?p=87#comment-43</guid>
		<description>Nuuupe. Andy Warhol is the poster boy of this. Though you could prolly argue that Andy&#039;s ideas of taking the artist out of art in favor of machine production is the same thing as sequelitis.

Either way, also like Andy&#039;s mass-production ideas, I think the soul is taken out of art when you just do the same game over and over and simply add a different number or subtitle onto the end.
Sure, you could do art to make a profit. That&#039;s the point of a profession, after all. It&#039;s why I&#039;m trying to learn how to write worth a damn. But think about Street Fighter IV versus Street Fighter Alpha 3 Upper MAX.
One is the same as those that have gone before it with simply a few updates and an added-to name, to expand things further and to make an extra buck. Another has love and care poured into every step of development, is intentionally designed to get people hyped as hell, and to arouse feelings of excitement and nostalgia.

Thanks for the link, though. I like reading other blogs about this subject.</description>
		<content:encoded><![CDATA[<p>Nuuupe. Andy Warhol is the poster boy of this. Though you could prolly argue that Andy&#8217;s ideas of taking the artist out of art in favor of machine production is the same thing as sequelitis.</p>
<p>Either way, also like Andy&#8217;s mass-production ideas, I think the soul is taken out of art when you just do the same game over and over and simply add a different number or subtitle onto the end.<br />
Sure, you could do art to make a profit. That&#8217;s the point of a profession, after all. It&#8217;s why I&#8217;m trying to learn how to write worth a damn. But think about Street Fighter IV versus Street Fighter Alpha 3 Upper MAX.<br />
One is the same as those that have gone before it with simply a few updates and an added-to name, to expand things further and to make an extra buck. Another has love and care poured into every step of development, is intentionally designed to get people hyped as hell, and to arouse feelings of excitement and nostalgia.</p>
<p>Thanks for the link, though. I like reading other blogs about this subject.</p>
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		<title>By: Tracey Lien</title>
		<link>http://terminusest13.wordpress.com/2008/10/23/games-as-art/#comment-42</link>
		<dc:creator>Tracey Lien</dc:creator>
		<pubDate>Sun, 01 Mar 2009 08:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://terminusest13.wordpress.com/?p=87#comment-42</guid>
		<description>&quot;Games are commercial first and foremost, which is all fine and dandy–but when this commercial form starts to strangle creativity and ideas in favor of churning out sequels, something is desperately wrong.&quot;

If an artist creates a series of paintings for the sole purpose of making money, does it make his work any less &#039;art&#039;?

For your consideration: http://zerolightseeds.wordpress.com/2009/01/08/the-beauty-of-lumines/</description>
		<content:encoded><![CDATA[<p>&#8220;Games are commercial first and foremost, which is all fine and dandy–but when this commercial form starts to strangle creativity and ideas in favor of churning out sequels, something is desperately wrong.&#8221;</p>
<p>If an artist creates a series of paintings for the sole purpose of making money, does it make his work any less &#8216;art&#8217;?</p>
<p>For your consideration: <a href="http://zerolightseeds.wordpress.com/2009/01/08/the-beauty-of-lumines/" rel="nofollow">http://zerolightseeds.wordpress.com/2009/01/08/the-beauty-of-lumines/</a></p>
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